"Old growth theory says we have to decide how to allocate scarce resources among alternative uses. New growth theory says, 'Bullshit!' We're in this world, it's got some objects, sure, but it's got these ideas, too, and all that stuff about scarcity and price systems is just wrong."
-Economist Paul Romer
The Egos at id
The made Doom, the most popular computer game of all time. Marc Laidlaw asks whether they can do it again with Quake.
The Economics of Ideas
According to economist Paul Romer, the world is a playground of nearly unbounded opportunity, where new ideas beget new products, new markets and new possiblities to create wealth. By Kevin Kelly
Shelf Consciousness
In a world of generic PCs, design counts. Just ask Bob Brunner, who transformed the look of the laptop with the original Apple Powerbook. By Phil Patton
How to Make a Soul
Some matter is aware of itself. Most isn't. Andrew Brown joins a thousand thinkers wondering why this is so - and hears the sound of one hand clapping.
The Buck Starts Here
Will nanobucks be the next big thing, or are we just talking pocket change? By Tom Steinert-Threlkeld
From Extravaganza to Intimacy
Jean-Michel Jarre has used whole cities as stags. Now he wants your bathroom. By Sean Geer
Osmose
Char Davies's Osmose has left people weeping or entranced; it took away one person's fear of death. Erik Davis asks if this virtual-reality installation is a real work of art.
The Relentless Contrarian
At 86, Peter Drucker remains the most astute observer of modern corporate society. Maybe society, period. A cantankerous interview with Peter Schwartz and Kevin Kelly.
Cortex
John Major's Trustworthiness, Asia's Internet, Cybernoses and other news
In Vitro
Fastsaves and Saving the Whale
How Strange the Change...
Abacus
Who's What on the Web
Idées Fortes
Regulation's Silver Lining
Archimedia
Fetish
Technolust
Space Hopper
What matters on the Web
Geek Page
Intelligent RAM
Nicholas Negroponte
Building Better Back Channels