F E A T U R E S    Issue 2.09 - September 1996

Master of Puzzles

By Igor Goldkind

Ivan Moscovich has created more brain-teasers than most people have solved crosswords. Igor Goldkind set out to piece together his fascinating and harrowing life.



Ivan Moscovich has his life's work wrapped up in a bundle of about 10,000 pages of A4 paper. On those pages there are some 5,000 separate puzzles, puzzles that range from the hang-on-let's-look-OK-I-see to beyond the fiendish. Some are variations on themes, some utter one-offs. Some are to be made on paper or card, some are designs for tricky little - or big - devices. Moscovich calls them the S.A.M. archive - science, art and mathematics. The puzzles use the techniques of bafflement to teach, and they use beauty to bemuse.

Moscovich has been making puzzles since the 1960s. Now, at the age of 70, he's looking to transform that life's work into new formats. He and his colleagues have started up a new company to take the ideas on those 10,000 pages and put them to work in the digital arena. Moscovich is sure that there is room for them. Having looked with interest at hits like Seventh Guest, which friends told him were bringing new life to the world of puzzles, he was profoundly unimpressed. The puzzles were hard, sure (if you weren't Moscovich, that is), but they were variations on a small number of underlying tricks, and they didn't add up to more than just a set of puzzles. Moscovich thought that he - or people mining his archives in digital form - could do better.

"In digital media you can build overlapping linear trees, using the media to interrelate the concepts for the user. It's important with any problem to see - at the same time - the different paths that can take you to a solution. Certainly this is the best way to explain scientific and mathematical concepts." The collection of puzzles becomes a sort of puzzle itself: a maze, something to find one's way through, something more than the sum of its parts.

Ivan is looking forward to trying to put all this into practice - not least because he enjoys the attitude of the people he'll be working with. The way that games designers and programmers think fits into his world perfectly. He loves to be with people who are bored when they're not trying something new, even impossible, when they're not seeking a new solution. And he can make sense of himself by being part of a group; in fact, it has saved his life before now.

Ivan likes people who try to make sense of the pieces. That, in part, is how he got into puzzles - his delight in their ability to teach eager minds. As well as making puzzles for books and toys, he has used them as serious teaching tools for engineers - and pioneered the art of transforming the counterintuitive insights of puzzling into science museums with interactive displays. Putting together the pieces of an idea is much more important than putting together the pieces of a puzzle. The wonder is that by getting someone to do the latter, you can let them do the former.

A life in fragments

Moscovich's own life is a bewildering array of puzzle fragments. Having met him on a CD-ROM project and learned some of his history, I started to wonder how to reassemble the fragments - and what they could be made into. One of the answers is a charming, brilliant septuagenarian. Another is 10,000 pages of A4. And a third might be a technological passage through the 20th century, from the industrialisation of death to the pursuit of pleasure. A journey that charts the territory of the 20th century's technological revolutions and its human upheavals, from the Balkans to California, from museums to the Israeli defence industry, from the ruins of Austro-Hungary to the digital age, from railways to death camps.

Moscovich's parents were Hungarian, but he was born in Novi Sad, a small Serbian town. He still retains a central European accent that, to my ears (and probably to yours) sounds like the definitive voice of modern science and mathematics. "My father was a Hungarian who escaped from Hungary into Yugoslavia after the First World War. He was a painter by profession, but in order to make a living at that time he opened a photographic studio which became very successful. He named his studio Photo Ivan, after me."

His description of an everyday childhood in Novi Sad paints a familiar portrait of a middle-class craftsman's family, complete with Yiddish grandmother and old-world family meals - and none of the hothouse intellectual atmosphere that produced Leo Szilard, John von Neumann, Kurt Gödel and other thinkers who left Budapest to dominate 19th-century thought. There was little to suggest Ivan's strengths in science or mathematics - except, perhaps, a boyish infatuation with model aeroplane kits. He had, however, inherited from his father an inclination for drawing, and his father's habit of tinkering with various gadgets - including an early air brush - to enhance his pictures was a constant delight to Ivan.

But when he reached technical high school, Ivan fell under the influence of a mathematics teacher given to explaining the precepts of science by means of science fiction. Ivan's teacher opened up the world of mathematics by making problem solving fun. Ivan was entranced by the maths - and, later, showed that he had learned the method, too: rigorous scientific thinking through the lens of art and storytelling.

By then, though, the Hungarian fascists had invaded. They met with little resistance. And, soon afterwards, they took Ivan's father from him. "Before they took him, he asked a Hungarian officer if he could say goodbye to my mother and in their final embrace he slipped this ring onto her finger." Ivan holds up his hand and shows me an ornate gold band studded with eight small diamonds. It is the only surviving memento of Ivan's youth; everything else was lost in the Holocaust. Ivan's father joined 6,000 Jews and 4,000 Serbs executed en masse and thrown beneath the ice of the frozen Danube. All in one day.

Ivan continued his studies until the end of 1943, when the Hungarians "got cold feet" and the Germans invaded. "We really didn't have any knowledge of what was happening in Poland in the ghettos or with the Nazis. We all hated the Hungarian fascists, but I still knew and liked Germans and, you know, communications were very different then; telephones didn't work internationally. We were really disconnected from the rest of the world."

When a Hungarian Jew escaped from Auschwitz and fled to Budapest to warn the Jewish community of the death camps, few believed him. So Ivan Moscovich was deported to Auschwitz at the age of 17.

"It meant stepping out of one world into another one. I was sent with my grandfather, my grandmother and my mother. When we arrived, my grandparents were immediately taken to the crematoria. My mother stayed in Auschwitz the whole time. After three or four weeks I was taken out of Auschwitz into one of the surrounding work camps. Young people were sent to work. I worked at laying rail lines." The Nazi system was to provide rations for six months survival, after which the workers were supposed to starve to death in order to make room for new inmates. The meticulousness by which the operation was organised was not lost on Ivan. Nor would the memory escape him when two years later he found himself again working on train rails.

By that time he and, miraculously, his mother were back in Novi Sad. An acquaintance in the Ministry of Transport offered him a research position in the effort to repair Yugoslavia's war-torn railway system. The post involved testing an enormous German machine that used high electrical wattage to weld rail lines together, a then untested invention. Mounted on a train carriage, Ivan travelled with the machine throughout Yugoslavia, in charge of the welding team. The machine was so successful that Ivan soon found himself elevated to a lofty position within Tito's Ministry of Transport, accountable only to the deputy minister himself.

"There I was, a simple technician, at the age of 20, and I had all this power and no boss, really. People thought I was a top-shot communist because everybody had to do exactly what I wanted. The project became more and more successful, our production was way up and I was given orders to enlist more and more technicians for my team. One day I was called in by the deputy minister and was told that in order to create a 24-hour work shift, I was to take on 50 German prisoners of war."

So, two years after surviving the German work camps, he was given control over a work team comprising high ranking German officers and regular soldiers, some Wehrmacht, some SS. He could have done anything he wanted. He could have shot them all and easily justified his actions to the authorities. He could have tortured them to death with gruelling work. He could have snapped his fingers and made them all disappear. But Ivan Moscovich had responsibilities, a quota to fill and a marvellous welding contraption to keep running.

"I had ten kilometres of rails to get out that week and it was a real dilemma whether to screw the Germans or to try to get the best output from them. I decided to increase their rations to get more work out of them, and sure enough they were grateful and worked even harder, which increased the output. I was very, very tough with them and I think they were scared of me. But I never revealed to them that I was a camp survivor. They worked for six months and then Tito released the prisoners."

As it happens, Moscovich only worked on the German railways for six months. "I was lucky for the first six months. It was very important for survival in the camps to be with your people, your clan of friends and family; it made life easier. You couldn't get ill, because that meant execution, but curiously, if you could show a work-related injury, a visible wound, you could be seen by the SS and granted a day or two of hospital. One day I announced myself with a bad wound. While everyone else went on work detail I was left in the enormous courtyard with a broom to clean up, completely by myself. Suddenly the gate opened and a commandant's car stormed into the courtyard and headed straight for me. The German officer jumped down from his car, grabbed me by the scruff of the neck, threw me onto the platform of the vehicle and drove off. I was kidnapped." Later Ivan learned that there had been an escape from a neighbouring camp and the camp commandant had stolen Ivan to make up his tally of inmates. The mathematics of death had to add up.

"Up to this point all of my feelings had been one single feeling: an enormous outrage. Rage that somebody, anybody, another power, could take me away from my decisions, my everyday life, and put me in an environment where whatever happened was not under my control. I was young and maybe too strong an individualist, but it was rage that kept me alive." In the new camp this life-sustaining anger was broken, until he discovered a distant Hungarian cousin running the camp's kitchens and being the "godfather" of the camp. Then he found some school friends of his father's. For several weeks Ivan rebuilt his spirits and his body. Then the Russians pushed back the German line, and the SS made their lethal preparations for evacuating Auschwitz. The problem to solve was - how to survive.

The Museum Man

In 1952 Ivan found a new clan - and became a leader. He set out for Israel to join his now remarried mother. On the boat to Haifa, Ivan was approached by Israeli officials interested in his skills and qualifications. The new state was hungry for skilled technicians. By the time Ivan reached Haifa he already had a position in the Ministry of Defence waiting for him. "In my group there were mainly these Yugoslav and Hungarian technicians without any training in science and mathematics. The language problem was enormous, and here was this group of technicians involved in scientific research without any basis in the field. I don't know how it happened, but I was selected as someone who could teach the other members of the group some basic science. My boss wanted me to instruct them outside of a formal classroom using demonstrations, models and visual means. That was really the start that put me in the direction of puzzle making."

Ivan found himself playing around with visualisations and experiments. He worked hard to come up with ways in which complex ideas could be explained visually, not so much to convey a deep academic knowledge of science and mathematics but to engender an intuitive grasp of the subjects and, most important of all, to instill the knack of problem solving needed to tackle more important scientific and technological puzzles.

By the end of the 1950s, Moscovich was creating puzzles almost all the time, and practice had revealed a rare gift for making puzzles that could be revisited, puzzles that retained a depth, an impact, even after they had been solved. "I tried to design models that were compact and effective, and in which the experiments could be repeated a number of times. This required completely original design conceptualisations. My boss, Ernst David Bergman, was the leading scientist in Israel at the time, and founder of the Weizmann Institute. He loved my work, and it was he who had the idea that some of those objects I had designed could be exhibited. That was the basis of the founding of a science museum."

In 1959 Tel Aviv established its Museum of Science and Technology, the first of its kind in Israel. Ivan worked non-stop for two-and- a-half years converting five disused British barracks into a museum, begging and borrowing every available resource. The museum finally opened in 1964 with Ivan as its curator and director. It was the first science museum to emphasise hands-on, interactive exhibitions, and it quickly attracted international attention. His position as curator became a springboard from which to explore and express his interest in art, science and mathematics, and to do it all with the benefit of a growing international reputation.

In 1965 Frank Oppenheimer, brother of the more famous Robert, having heard of Ivan's fantastic museum to science, visited Tel Aviv with Admiral Lewis Strauss, chairman of the US Atomic Energy Commission. The two became fast friends, sharing a childlike fascination for technology and science as well as knowledge of the darker side of machines and technology. This was four years before the opening of the Exploratorium in San Francisco, for which Oppenheimer imported many of Ivan's installations. Some remain on exhibit to this day.

The puzzle of death

In 1944, while Oppenheimer was working with his brother on the problems of designing the first atomic bombs, Moscovich was on the death march to Bergen-Belsen. Here, too, the problem was how to survive. "Everybody said those who stayed, declaring themselves ill, would be shot. As it happens, they were liberated by the Russians two weeks later. And we walked barefoot and nearly naked through the worst winter of the century, westward to Bergen-Belsen."

At Bergen-Belsen, the last stop for the Final Solution, Ivan gave up all hope. He had been assigned to a work detail in the then still beautiful city of Hildesheim, near Hanover. "Near where I worked was a statue of the mathematician Leibniz with beautiful writing on it. And it was so strange that after so long in hell, I am seeing that statue. I felt I was being visited by a ghost, an image of the real world I had left behind. It was then, only then, that I remembered my previous life, my teachers, my studies of mathematics and all that. Up till then my memories had been blocked out. It's impossible to imagine that every minute, every second of life in the camps, you were only thinking of survival; there was no room for any other thinking. But here was this beautiful statue of Leibniz that reminded me of the real world."

After two weeks working in Leibniz's shadow, "I heard this strange noise ... mmmmmmmmmmmm ... that filled the air, and we suddenly realised that the sky was filled with planes. The next second everything was on fire. It was the Allied carpet bombing of Hildesheim. I saw German soldiers burning, running, and everything became chaos. I ran. After a while I stopped and looked back at the city, which was one big torch. I found myself alone in a giant field, a free man. But a free man in pyjamas, a free man with nowhere to go. I weighed 45 kilos." Ivan turned around and started walking back to the depot. With his camp clothes, his inverted mohawk, there was nowhere to run. A German woman ran out of her house and thrust a chicken leg into his hand; she never said a word.

Recaptured, he was beaten and sent back to the camp. The dead lay in their thousands. "One barracks the Germans were using to fill with dead bodies, hundreds of dead bodies. After work one evening, I decided that instead of going back to our sleeping area that I would crawl to the top of this mountain of bodies and find myself a horizontal place. There was a slot at the top where I could see what was happening outside. I slept there for five, six days; I don't have any notion about how much time passed. It was bliss to sleep; quiet and beautiful. It was no problem sleeping on a bed of a hundred dead bodies. Otherwise, I wouldn't have lasted.

"One day I awoke from my sleep to complete silence. I looked through the slot to see the camp was completely deserted. Suddenly through the main entrance, which I had in my view, drove a single jeep with four English officers that stopped in the middle of the square. I rolled down the hill of bodies like a log and then I felt like I was running but I must have been moving very, very slowly. I was, I think, one of the very first to reach the jeep, and you know those guys were looking at us like they were seeing aliens for the very first time. Like first contact." He collapsed into the arms of an English officer.

Moscovich was deathly ill. By the time that English officer caught up with him again, in a local hospital, he looked unlikely to survive. So the officer found a German doctor and frog-marched him to Ivan's bedside. The Englishman pointed his revolver at the terrified doctor's head and said, "If this patient dies here, you die here."

Ivan Moscovich did not die - nor, at that point, did the German doctor. Ivan was transferred to a Red Cross hospital in a small town in Sweden - a town so boring, he now swears, that the local newspaper actually ran daily updates on Ivan's weight gain for lack of more interesting scoops. Ivan describes his slow recovery as matter-of-factly as everything else.

"At a certain moment you know, the organism decided, 'OK, we're going to stay in this world.' "

Toy story

In the mid-1960s, as his fame grew in Israel and beyond, another new world opened for Ivan Moscovich. "I was working on a puzzle at my desk one day when one of the ushers came in and said a couple of tourists wanted to see me. I was busy and didn't have the time. The usher came back and said they only want five minutes of your time and they wouldn't give up. So I agreed to see them, Mr and Mrs Eliot Handler. I wasn't very enthusiastic but we talked and then Mrs Handler said 'I would like our chaps in California to see your puzzles; are you ready to come over to California?' I didn't take them very seriously. Two weeks later I received a call from a travel agent who had a ticket waiting for me to go to California to visit Mattel."

Eliot and Ruth Handler founded and owned Mattel Toys. Its twelve-storey building in Hawthorne was the centre of America's toy industry. Sales of their Barbie dolls were colossal, but the Handlers were keen to expand the Mattel range beyond just dolls. When Ivan came out to visit them they immediately offered him a three-year open contract to create games and puzzles for US$25,000 (£16,000) a year. His "Brain Drain" puzzle game promptly sold a million copies worldwide. This success was repeated with a series of puzzles including "Play It Again Fun", "Visual Brainstorms", "The Brain Power Decathlon" and "The Hinge". Soon toy and games manufacturers from Japan to Europe were clamouring for more and more puzzles from the master. Ivan Moscovich's gift had found the most widespread of all its expressions.

Fitting together the pieces

Somehow, all these pieces add together to produce a remarkably creative man, and one with a unique vantage point. Ivan has seen countries destroyed, reconstructed and created afresh. He has faced the most utterly depersonalising totalitarianism ever attempted, and rejoiced in the individual quirkiness of children's imaginations. At an age where most seek nothing new at all, he is embracing the digital world with the enthusiasm of a seven-year-old offered a Game Boy. How does he see the end of the century?

"At present we are in a greater need for a fresh creative spirit than in any other period of human history. Less and less experience is being gained directly through activities. Sensations tend to reach us increasingly only after passing through layers of media filters. Children manipulate electronic gadgets and play with computers, which is all very well, but ultimately lacks perspicuity and full sensual enrichment. I hope to create open-ended concepts that trigger chain reactions. Ideally, the player plays my game, solves the problems and is motivated to invent his or her own variations of rules, ultimately creating his or her own games, puzzles and aesthetic structures."

He has an avowed predilection for the physical. You can see it in his hands as he solves his puzzles. But Ivan sees unique possibilities in the digital world, possibilities that flow from the nature of his puzzles. "I've already published several books of my puzzles, but in a book you are restricted to the lin- ear progression of page after page, without much freedom. To interrelate the conceptual links between problems and solutions you need to be able to cross reference non-linearly, which is what a CD-ROM does." After all, this is the point of his S.A.M. archive - that it combines science, art and mathematics as different paths to the same goal. The trajectories can be changed forever; the solutions will still provide the improvements of the self that Moscovich cares about.

"You know, humanity has been defined in various ways. For instance, as Homo habilis, skilful man; as Homo sapiens, wise man. I prefer Homo ludens, playful man, as the best definition of modern 20th-century human beings." It was a hopeful definition that Johan Huizinga came up with in the late '30s, at the time that young Ivan was learning science through science fiction - but the hope was serious and fearful. Huizinga was quite aware that playfulness had its dangerous side, and that the coming war would be a great, dark game; it was peace, he always said, that was the serious business.

These days, Ivan Moscovich is at peace. He lives a quiet life with his wife Anitta in west London. Within him, though, you can sense the machines within machines working, a vast inner factory of the abstract. It is hard to imagine him without them - even in the worst places the century's history has to offer. I asked him whether his puzzling mind had helped him in Auschwitz, in Belsen; whether he had made his retreat into a private world of abstraction and pure thought.

"No. You know, it's very difficult to explain, to understand. All of your time, all of your energy, all of your thinking is just focused on one thing: surviving."

He did. And from the simple fact of survival he has pulled together the fragments of his life into a living inspiration for the rest of us - a puzzle worth thinking about.

Igor Goldkind writes science fiction, comics and essays, and lectures on technology and culture.